Apr 22, 2010, 02:10 PM // 14:10
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#21
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Michigan
Guild: Reign of Judgement [RoJ]
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I like Paragon Resurections also
Expessially the shout one... Idk what its called but its so fun
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Apr 22, 2010, 02:37 PM // 14:37
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#22
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Krytan Explorer
Join Date: Jun 2008
Location: Texas
Guild: One in Guild Wars
Profession: R/
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Quote:
Originally Posted by Riot Narita
In PvE, team members rarely die. If they do, you're doing something wrong - fix it.
Carrying a rez skill says "I expect this team to fail". There's so much info available on wiki, that there is no reason to go out unprepared and with the expectation of failing. And therefore no reason to take a rez skill.
If sh*t happens... run away, then come back when aggro gone and use a Rez scroll (only if the party is going to get kicked out of the area on a wipe)
Otherwise... just let the party wipe, rez at shrine... then either use DP-removal cons and carry on (but this time don't do the same stupid thing that got the party wiped)... or restart and change to builds more appropriate to the area.
Rez = wasted skill slot
But if I had to choose, it would be the Sunspear signet.
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As far as being a monk. Are you saying that if party members die it's the monks fault? all too often i've been in parties where the players and even the AI are being stupid and run to either a mob we don't have to kill (such as happened last night in the ring of fire mission) or the AI all of a sudden decides it has a mind of it's own. You can't help those people. And there are other times as a monk where the party has done an amazing job allowing me to monk very very well, the only death being me because i decided i wanted the gold and set off some traps in the UW =/ my bad . No one else died in that run. So if one or two people especially the monks carry the rez it should be one that is for that area. Either Rebirth on one monk for those far away rezzes and a different rez on the other monk. Flesh of my flesh on another character. I like renew life also.
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Apr 22, 2010, 03:28 PM // 15:28
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#23
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Monks never carry a res, ever.
The 5 seconds (rebirth, res chant, whatever) they spend reviving someone should be spent protting/keeping others alive.
Frontliners should rarely res due to them dealing msot damage.
Midliners bring we shall return/signet if paragon, otherwise flesh/DPS only.
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Apr 22, 2010, 03:39 PM // 15:39
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#24
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Krytan Explorer
Join Date: Jun 2008
Location: Texas
Guild: One in Guild Wars
Profession: R/
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Monks and others should not be rezzing in the middle of heavy battle. duh!
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Apr 22, 2010, 03:40 PM // 15:40
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#25
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Wilds Pathfinder
Join Date: Apr 2006
Guild: [DVDF] Gp
Profession: Me/A
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Quote:
Originally Posted by IronSheik
Monks never carry a res, ever.
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Thats why i bring a bag of scrolls with I NEVER combat res, cos im busy...
and if i need to bail for a wipe..scrolls res in a big aoe and tele. win + win = win
and they are cheap....
*wait, i dont wanna start the monk res vs no res argument! carry on about your day kids!
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Apr 22, 2010, 11:51 PM // 23:51
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#26
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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We Shall Return is perfect for a necromancer if they can go N/P.
Renew Life would be my favorite for its quick recharge and casting time, but it depends on the energy management of a build.
I don't understand the "monks shouldn't have a res skill thing" since most monks are all heal and little or no protection/damage reduction. Silly to have 6-8 skills that all do the same basic thing.
I generally save up for res scrolls.
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Apr 23, 2010, 12:05 AM // 00:05
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#27
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by Cuilan
I don't understand the "monks shouldn't have a res skill thing" since most monks are all heal and little or no protection/damage reduction. Silly to have 6-8 skills that all do the same basic thing.
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Well because that little rule doesn't come from monks that use HB, it comes from WoH/Prot monks that are actually good and need that extra slot, which in most cases, will save someone from dying in the 1st place
Also in PvP if a monk is rezing, hes not healing and someone else dies, so its pointless for pvp monks to have a rez
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Apr 23, 2010, 02:02 AM // 02:02
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#28
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Forge Runner
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Quote:
Originally Posted by IronSheik
Monks never carry a res, ever.
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Unyielding Aura is a res best carried by Monks - and it's the best res in-game, too.
Second best hard res is Death Pact Signet. Casts fast, high health, high energy, is very unlikely to lead to a wipe and recharges pretty quickly as well.
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Apr 23, 2010, 03:01 AM // 03:01
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#29
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by Jeydra
Unyielding Aura is a res best carried by Monks - and it's the best res in-game, too.
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UA needs to die....
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Apr 23, 2010, 04:07 AM // 04:07
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#30
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Jungle Guide
Join Date: Aug 2006
Location: In my own little world, looking at yours
Guild: Only Us[NotU]
Profession: E/
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My Rangers carry Rebirth. Usually the last to be targeted, so in a wipe situation, send the Ranger running. Come back and pull out the bodies. Rest of the heroes carry Res Chant. 90% of the time, my character carries no res.
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Apr 23, 2010, 05:02 AM // 05:02
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#31
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Illusion of skillz [Iz]
Profession: W/E
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Some times things happen [Death Pact signet] makes boo boos go away
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Apr 23, 2010, 05:31 AM // 05:31
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#32
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Forge Runner
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Quote:
Originally Posted by JDRyder
UA needs to die....
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Explain why.
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Apr 23, 2010, 09:56 AM // 09:56
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#33
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Desert Nomad
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Quote:
Originally Posted by Neith
As far as being a monk. Are you saying that if party members die it's the monks fault?
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No, not at all. I don't really understand why you might have thought that.
I'm saying that a properly set up team is going to kill everything, and only die rarely. You can therefore ignore the occasional death, and rely on rez scrolls... don't waste a skill slot on rez.
I say this because at this stage of the game, when everything is known and available on wikis, there's no reason for parties to be taken by surprise at every turn, and killed/wiped.
Of course, teams can still have idiots (of any profession) that will screw everything up... educating them or kick-and-restart > rez skills.
Last edited by Riot Narita; Apr 23, 2010 at 01:54 PM // 13:54..
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Apr 23, 2010, 10:09 AM // 10:09
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#34
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Krytan Explorer
Join Date: Mar 2008
Location: England
Profession: Me/
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I love how nobody's even mentioned Resurrect and yet it's the res of choice for at least half of the ZM pugs out there. I really wish more of the general GW populace would read forums every now and then! It's quite painful trying to have this sort of discussion in a team where everyone wants to gogogo.
My preferences: UA for prot monk, reschant for HB monk or mes, signet of return for paras, flesh for midliners whose secondary isn't already fixed, res sig or sunspear sig for frontline or midliners with fixed secondary. I tend to forget that the other resses exist - I probably should reconsider some of what I do, eg taking we shall return on paras instead.
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Apr 23, 2010, 11:27 AM // 11:27
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#35
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Krytan Explorer
Join Date: Apr 2008
Location: GMT +1
Guild: Devil Luca
Profession: E/P
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On my char (no monk) i prefer Rebirth, on monk hero salmody and on ritualist hero flesh
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Apr 23, 2010, 01:37 PM // 13:37
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#36
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Wilds Pathfinder
Join Date: Jun 2007
Location: long a
Profession: Mo/
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Quote:
Originally Posted by JDRyder
UA needs to die....
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I enjoy my 300-heal from Patient Spirit/Dkiss/Cure Hex, 150 from Heal Party, and spammable full health/energy rez.
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Apr 25, 2010, 06:24 AM // 06:24
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#37
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by Jeydra
Explain why.
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Quote:
Originally Posted by BLOODGOAT
I enjoy my 300-heal from Patient Spirit/Dkiss/Cure Hex, 150 from Heal Party, and spammable full health/energy rez.
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Thats why. Its a total OP skill that destroys what being a monk should be about, keeping people alive, not spamming heal party and easily rezing people when they die and then using DP removal
Quote:
Originally Posted by JDRyder
UA is total OP and the only reason its popular is its fast rezing ability that supports monks staying bad and using DP removal instead of actually healing people and playing monk as it should be played (not a rez bot). UA is OP to monks in the same since as if Ebon vanguard sniper support had 100% chance of success for DPS classes, its a iWin button for lesser players that just want to rush everything without actually playing. It shouldn't of even existed. HB is the same only not quite as bad, though it supports all around bad monking as well. imo they should look more like
Unyielding Aura, Enchantment, for 30 secs, your Prot and divine enchantments last for 25% longer, and Prot and divine skills heal for 25% more
Healer's boon, enchantment, for 30 secs, spell, your healing spells heal for 30% more, and cast 30% faster, you lose 1 energy for every 5 energy you spend per spell.
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Quote:
Originally Posted by Neith
As far as being a monk. Are you saying that if party members die it's the monks fault?
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yes it is, generally speaking anyway. Usually people die due to a long or short line of small and or large mistakes the monk made, not proting, not having prots, spamming, all around bad build, over lapping heals and prots, ect.
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Apr 25, 2010, 07:38 AM // 07:38
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#38
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Forge Runner
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Until it's nerfed though, there's no reason not to recommend it as the best hard res in the game.
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Apr 25, 2010, 02:52 PM // 14:52
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#39
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by Jeydra
Until it's nerfed though, there's no reason not to recommend it as the best hard res in the game.
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Yes there is, a good monk with a basic hybrid bar can keep people up better. And if you're a decent monk you shouldn't need a rez to begin with
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Apr 25, 2010, 03:20 PM // 15:20
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#40
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Forge Runner
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Why are you putting UA on a healing / prot Monk ...
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